Sunday, 6 May 2012

So this is my design process.

Look for key elements in brief
Break it down
Write notes
Clear some thinking time, (by not thinking or doing anything)
Expand on key elements
Bring in my influences/ideas
Research- speak to people, images, books, magazines, Internet Sketch, doodle, storyboard Get materials
Mockup rough
Make design Present to client/group
Respond to feedback
Refine/clarify
Produce

Learning process 

Collect info Researching, you increase your knowledge
Putting what you've learnt into practice
Learning though doing
making mistakes
experimenting

In my design and learning portfolio
Eyes for observation
Brains for thinking
Hands for making
Tools for the job
Idea generator
Mechanism for engaging
Alternative ways to explore

Friday, 27 April 2012

LOOK AT
http://designmuseum.org/
The trip to the British Museum was interesting.
Our task today was that we had to first, look at the Olympic exhibition (which was small), and from that, decide on a theme for your own collection to exhibit. All artefacts being sourced from the rest of the items on show at the museum.




I liked the reference to the Goddess Nike. I learnt something new as I did not know they had knicked... sorry, were inspired by Olympics and the Goddess Nike...I also liked the image of her and so I thought I should explore  the theme of the female form through the museum.

To be honest, I didn't hold firm with that initial solid theme of the Godess. I did joke about a bit about how I was going to hone in on breasts alone, or the androgyny of a lot of the faces looking back at me in this museum.
At one point I was going to finish my piece with observational shots of the general public...but I was too tired at then end to even contemplate taking sneaky shots of people.

I did see an incredibly beautiful man that could quite easily have been a woman, and thug that could be an interesting theme for my project, as so many of the statues held this quality...especially in the Egyptian section of the Museum.
He didn't wan tme to take his pc so that was that.

 but as I travelled through different time zones and regions I realised that if I looked a little deeper there was more to this that just the Goddess theme, but the meaning attached to the objectification of femalehow and why humans have recreated images of the female form, how it has changed in detail, and 

Thursday, 26 April 2012

Today we expanded on the question of the week.....

What is my design process? 
  • These are the points that came out of the group session 
  • Start and end points 
  • Communication - to audience and gauge response 
  • Incubation (distance self) 
  • Recording on paper 
  • Researching solid stuff and validation for inspiration 
  • Brain storming (breaking down) 
  • Scaling (working out scope, organisation) 
  • Finding a personal perspective 
  • Tuning into brief 
  • Adapting prior knowledge/experience 
  • Raising questions through conversation 
  • Following up questions 
  • Experimentation 
  • Asking questions of intended outcome 
  • Recognising limits/limitations 
  • Producing diagrams 
  • Interpreting brief by pulling specifics (relating to initial ideas) 
  • Setting parameters to support - non literal thinking 
  • Making connections (familiar /literal, unfamiliar/abstract

We then were split into two groups.
Myself, Tai-Lee, Eunice, Faharna and  Emily.
We were asked to discuss what is our understanding of 'the design process, how do they connect, how do they relate'?

It seemed like we were talking forever, but the final outcome represented the complexities of the discussion pretty well.
It was a multilayered map of procedures. Constructed like a board game,  with the grid of representing the number of days we have to complete this project. To the left , a list of definite tasks that you have to do. The other points over lay and repeat as you work through the design process. Above all of this information are the connections made, that signify the brain activity and the different influences and collaborations and outcomes at that moment in the design activity. Basically signifying it's ever changing connectivity.